As I said on the Updates page I think it was, I got the Family Basic keyboard as well as the cartridge and the box. I will post a few pictures (or more like one of each minus the box because I am lazy) here, and then I will maybe talk about it.
Ok, so I was even lazier than even I thought, so I did not take a picture of the cartridge. I only took one of the keyboard since it is inch(es) away from where I am typing now.
I told you it was in good condition. At least, I think it is anyway.
I did write a few programs for it (statistics programs at that), and I saved them to a cassette tape, but I did have some trouble loading them back in. However, if I saved it to my computer, and then I cut out the long beep at the beginning of the recording, and then play that back, it would usually work. Therefore, I think that if I am going to save on tape, I need to start loading PAST the loud beep. I am thinking that the Famicom thinks the loud beep is the actual volume of the program (which it is not if I remember right), so when the actual program part of the recording is played back, the Famicom does not recognise it because it is "too quiet". So, I am going to write a small program one day and save it to tape, and only after the loud beep at the start of the recording is past, then will I tell the Famicom to start loading. Hopefully that should work.
The reason that I wrote statistics programs for this is because I HATE statistics. Because of this, statistics is literally the only thing that really motivates to attempt programming so that I never have to do it myself; I can just have a computer do it for me. They were simple programs, though. But, the reason I am telling you all of this is because Family Basic only works with integers. This means that it can't do numbers like 2.5; it can only do 1, 2, 3, and the other ones. Therefore, statistics programs on the Famicom are basically worthless. But I wrote them anyway. What did you expect?